I was a backend engineer intern using Java and Kotlin to develop serverside implementation for Farm Heroes Saga039s backend Every day I had a daily stand up and daily tech stand up as well as Sync meetings and company wide calls When not in meetin
As a Marketing Intern I got to work closely with the Marketing team the inhouse Marketing Studio and the Art team on multiple projects Every day is different but some tasks that I worked on Do research on a certain topic to support upcoming cam
On a daytoday basis I was required to communicate with artists to learn about pain points and brainstorm ideas for better tools I followed a lot of tutorials and read documentation to learn software like Houdini required to build tools needed at King
Working on a statistical model writing lots of code and experiments Various meetings
Built out a new project management operational process for King039s marketing department Job included drawing up systems maps data analysis and team interviews
Meeting with stakeholders building models to be used by these stakeholders collaborating with team members to build models implementing and analysing results of AB tests
Coordinate teams across functions overview monetisation strategies review data from tests support game design
Querying creating visualisations and writing analysis reports to help answer business questions relating to advertising at King Day to day I work on a long term project as well as shorter term weekly tasks and meet with several stakeholders each week t
I am working in the central data science team for a project on player habits
My daily hours are from 10am6pm Throughout the day I am working on tasks assigned to me by my manager eg campaign creation and optimization Tasks vary in duration ranging from ones that can be completed by the end of the day to ones that last the ent
Designing and ideating new ideas for the UI which includes new events andor art improvements Actively participating in meetings presenting the work done to the rest of the team implementing the assets and fixing artrelated bugs and participating in
My role on a daytoday basis was to design and create new levels for game whilst also analysing data on existing game levels and tweaking those levels to fall in line with the correct difficulty we aim for Projects vary in size and complexity and can i
Each day I would be involved in several meetings mostly Agile eg daily standups retrospectives and planning sessions for bug fixes or new features I would then program to attempt and fix the bug or implement the feature and the cycle would cont
I was placed in the LiveOps pod with 3 other developers and was treated like a fully fledged member of the team from the beginning I was trusted to work on tickets independently yet still had the full support of the rest of the pod if I needed any help
I enjoyed my virtual experience I am a graduated Interaction designer and academia does not prepare you for the hardships in the professional work life and what UX design means but King did a great job in teaching me I had a manager that I checked in
I extremely enjoy the culture and the game I am working on Everything is so interesting its more like a passion rather than job Was a huge fan of the game so this is literally the dream came true
It was much nicer than I expected it to be the people I work with are amazing and the culture here is amazing as well There is no crunch and in general there is no overbearing pressure to get things done quick The office space is really nice as well
I enjoyed my internship a lot I was very well received and felt like a part of the team The support I got from my colleagues was amazing Its an internship I would definitely recommend since its been a great experience for me
I really enjoyed it The office is wonderful clean modern and colourful The breakfasts are delicious and the snacks are a good accompaniment for lunch The other employees are really open and helpful The work I was given was meaningful and though my
It was a great experience and the work was very enjoyable I got to draw paint and iterate on various things required for the project and had a fun time doing so The supportive nature and the closeness of the art team was awesome The art directors were